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Post by dans on Feb 17, 2023 22:38:14 GMT
I'd like to give 3 Axis agents in the US in 1942 some very minor super powers. I think one of them will recover from damage very quickly (like, a blow to the head that would knock a normal person out for an hour, he will recover in less than 10 minutes), the second one, some kind of psychic camouflage powers (very difficult to notice him unless you are concentrating on it), but not sure about the third one. I don't want him to be overpowered, just one ability that is a bit beyond the human norm, that would be useful for an enemy spy and saboteur.
The first two powers aren't set in stone yet either; I may change them too, if anyone has some good suggestions.
Thanks!
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Post by teichsmark on Feb 17, 2023 23:45:38 GMT
My first thought was mild explosive power in his hands. More of a firecracker than a bomb.
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Post by redsycorax on Feb 17, 2023 23:56:30 GMT
Psychometry- 'reading' objects to detect where they've been or who's handled them or their combinations Low level psychokinesis- manipulate objects, unlock locked doors or drawers, boil liquids without tangible heat application, knock out attackers through loose objects Telepathy- reading minds of criminal suspects or those under surveillance Monition- remote surveillance in real time Precognition- foresight of future events Enhanced taste, hearing, vision, smell or tactile senses. Levitation- see telekinesis
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Post by dans on Feb 18, 2023 1:06:29 GMT
Psychometry - that's about the power level I'm aiming at. But it won't do him much good in a fight. (unless maybe he touches something with a history so extraordinary that it stuns him...) Monition/precognition would be good powers for a spy but maybe a bit more powerful than I am looking for. Explosive power in fists, I might be able to work something like that in. I'll mull these over for a while, thank you!
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Post by dans on Feb 18, 2023 12:29:41 GMT
OK, thanks again for the suggestions. Here are the powers I think I'm going to use:
Enhanced recovery from physical tramua Psychometry - ability to understand the purpose of any artifact and discern some information about whoever created the artifact (presumable whatever being or creature created an artifact, it was created for some purpose, and somehow the process of creation leaves some kind of traces that this power can detect) tracking - ability to sense the direction and distance of a specific living creature when within a half mile of that creature. Requires earlier exposure to that creature. Requires the possessor to concentrate to some degree on the specific creature, so they won't be overwhelmed by location information in a crowd.
The last 2 won't be much use in a face-to-face fight, but I will rewrite that scene.
Thanks for the suggestions!
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